Welcome to another links post!
Before I kick off some links to posts about Pandaria and how players are settling into the new WoW expansion (or not), here are some words of wisdom from Alexander Brazie, one of the designers. In this blog post, he discusses how and why players get bored, “Ennui is inevitable. It can only be slowed, never stopped.” And what tools game designers have available to work with this.
- The first tool is to increase the stimulation provided to the players. You can see this in the increased quality of art, boss fights, questing and game systems. By increasing the quality of the game, the novelty and learning reactivates the brain and helps keep the player engaged.
- The next tool is to have a nigh-unreachable ceiling on the game, coupled with a steady sense of personal growth and progress. This sense of growth and mastery helps reinforce the player’s investment in the game world.
- Finally, you can accept that players need a break and build systems that allow players to leave for a while and come back unpenalized.
I think Pandaria does very much reflect the use of these tools, and having now playing it for a couple of months, I also agree that that game itself is probably stronger than ever. Which doesn’t mean that it’s right for everyone who ever loved it in the past. Just that there’s some solid game and game thinking under the covers, a good balance of fun and that particular grind which is characteristic of good MMOs. Also the raids are good fun and they’ve got the balance between ranged and melee dps much better this time around.
Sheep the Diamond talks about the REAL barrier to raiding, which is finding a compatible guild. Truth is, playing an online game in a good guild (defined according to personal tastes) is a very very different experience to playing solo and it’s always been a puzzle to me why devs don’t put more time into good guild finding tools. The current trend as per GW2 et al is for more raid/sociable experiences that don’t require the player to sign up for a guild, which is a viable and different direction. But it still doesn’t give the same sense of being part of a community that a good guild would.
Kadomi also shares her feelings about looking for a guild in WoW, and why the official ‘looking for guild’ forum isn’t really helping.
One of the latest conversation starters in WoW is the new Brawlers Guild feature that is coming with the next patch.
Blizzard are playing contrarians with this one – it is content that can only be completed by one player at a time, although others can watch; access is limited and gated by buying tickets for gold on the in game black market. And you know what? I LOVE it. I love that they’re experimenting and trying out new ways to push interesting server content out into the community. Maybe the whole thing will go tits up and explore in a storm of ragequit, but you know what? It’ll be interesting to find out, both as a player and as a blogger. I’ll be curious to see who the best brawlers are on my server too.
Rohan shares his thoughts on the brawlers guild invitations (and concludes, like me, that it hasn’t been done before and is a low key way to experiment.)
BBB suggests another way that Blizzard could have distributed tickets for the brawler’s guild.
The Grumpy Elf also shares his thoughts on the brawlers guild, and agrees with problems that other bloggers have raised.
I suspect that the people who feel strongest on this issue play classes that are stronger in 1v1 PvE content. That’s my personal main issue with the brawler’s guild idea, it’s not really fair to expect a warrior to be able to perform as well as a hunter or death knight in that kind of scenario so my personal interest is pretty much tanked from the get go. I suspect they may end up having class based leader boards though, at least that is what I would do.
The Godmother writes a thoughtful post about alts in MoP, and particularly about how shared achievements and the rep grinds affect how much time people are prepared to spend on their alts this expansion. She also shares a considered, reflective view on crafting (the bolding is mine).
The main killer for me is the professions ‘gating’: if I want that Royal Satchel recipe for my Tailor I have absolutely no choice but to level my Tailor to 90, get the Golden Lotus and Shado Pan dailies to a certain level and then spend however long it is on the Augusts. How on Earth am I supposed to do that when at this stage I’m probably a month away from being rep maxxed on the person I want to raid with? ((…)) I am still sticking by my assertion that this is by far the best way to prevent server economies collapsing, and to preserve the sanctity of professions saleability. Our #1 Tailor is now capable of making those bags, and it will be Quite Some Time (TM) before I see people flooding the market with them. That is the way it should be. I’ll just have to accept the fact that having a family that I can rely on for self-sufficiency takes more time this time around.
Kurn has written a lengthy series of posts behind his decision to retire from WoW. I’ve linked to the first post here but go to his blog and read the rest if you find this one interesting.
Anyhow, I’m not out to convince anyone to quit or that the game sucks or anything of the sort. Play or don’t play, that’s your choice and your choice alone. ((…)) I’ve become more interested in the decision to game/raid/etc than the actual content of the game and so exploring my own reasons seems like a good place to start.
Tobold discusses his decision to cancel his WoW subscription. As usual he generalises too widely from his own experience.
Klepsacovic takes a farewell from WoW blogging. I will miss his posts, but I agree that it is a struggle blog about a game that you’re not enjoying. (You can do it, but it will tend to be a chronicle of burnout.)
You may be thinking, gentle reader, that all these links are about people burning out on WoW or deciding its no longer for them so that must indicate something larger. I can’t answer that question (the sub numbers will do that) but I personally am enjoying the game more than ever at the moment so expect more upbeat posts on WoW in the future.
Liore has a rather different angle on things.
So here’s my hypothesis: for various reasons WoW got extremely popular and suddenly lots of people were playing MMOs. But that was just a fluke of the times as much as anything. The fact is that MMOs are a niche genre that appeals to a smaller group of players, and the genre is now sloughing off those people who were just kind of along for the WoW ride.
Make a commitment to a social group or an activity or a hard challenge or whatever, or go find another genre.
Time for the 2 minute hate on cash shops
ausj3w3l shares his feelings on buying gold from the cash shop in GW2, and using cash shops in general.
I think the reason I feel so dirty and why the experience irritates me so much is that in a way I am now essentially paying more than a sub for basic quality of life things. I go to TSW and I have repertoire that is more than suitable to the game and never once made me feel like I was being purposefully limited so as to nudge my wallet further to the store.
I also don’t understand why upgrading an account to be more useable costs more than purchasing an entire new one ((…))
NB. It’s only more than a sub if you do this every month. But the sense of feeling purposefully limited to encourage use of the cash shop is endemic in F2P games. On the other hand, the sense of feeling purposefully limited to encourage grinding is pretty much a part of old school MMOs too.
This dynamic is driving a lot of the reactions to SWTOR F2P scheme as well, I think. People who might have been fine with grinding for some of the extras are not fine with being directed to the cash shop. (It also obscures the amount you might need/want to pay for your game.) But also, some of their restrictions are not equivalent to ones that have been placed on non-F2P games. I don’t recall any game that ever asked you to grind for extra skill bars or for the ability to turn off your hat graphic or raise the amount of cash you can hold in your wallet. Grinding for extra bag space isn’t the sticking point here.
Green Armadillo muses about currency caps and cash shops.
Rock Paper Shotgun discuss microtransactions in Assassin’s Creed 3.
All things Star Wars!
I’d have to give in my geek credentials if I didn’t include a link on the news that Disney has recently bought Lucasfilm and announced that they intend to produce and release new Star Wars films. I’m down with them making more big budget epic space fantasy, especially if they throw out the expanded universe stuff that tends to revolve around original film characters being raised to godlike status.
Shintar answers the question, “Should I play SWTOR?” with her review after 10 months in the game. I would say yes if you like Bioware games and WoW type games. It is pretty much what you might expect from a marriage of the two genres and I had a lot of fun in my 7 months or so in the game.
Syp shares his thoughts on the recent State of the Game blogpost.
Targeter takes a look at the new cash shop and finds something he hadn’t expected, that some of the items look quite fun.
And the best of the rest
Every games blogger should read this post by Tadhg Kelly.
It’s a rite-of-passage thing. Also an age thing. You’re probably around 25, have jumped, slaughtered and strategised your way through at least 1000 games, and found them amazing and entertaining. Then something happens.
You start to get bothered by the sameness. You start to notice that games recycle the same ideas on a generational timeline, that every 5-7 years or so game developers repackage the same concepts for new platforms. And also keep making the same mistakes.
Over time, you start to think that games need to be saved.
Rampant Coyote predicts that the AAA Games Industry is Screwed.
Unsubject writes a typically thoughtful, analytical post about gaming projects on Kickstarter. He is analysing how many gaming projects have actually delivered so far.
ausj3w3l writes about the culture of gaming journalism, looking at a specific article that kicked off a whole furore about the ethics (or not) of the whole arena.
Doone has a very powerful post on one particular Kickstarter game, iBeg, which is about being homeless (sort of). He shares his own experiences of being street homeless, and this is another post that everyone should read – particularly if you are a developer who is thinking of using the experiences of vulnerable people as the basis for a game.
It’s very difficult to write this article without being at least a little upset about how this iBeg project is being sold. All I keep seeing in my mind is the words on Kickstarter saying all the money is going into the making of the game. Nothing is mentioned of contributing to homeless people or shelters (unless you buy in-game items, only *some* of which will go to help the homeless). You might be asking: why should they? To that I say, they proclaimed concern for the homeless and they claim to want to do something about it. No, it’s not ok to profit from the stories of the deprived.
Garrosh writes the best article I’ve seen on the US elections from the perspective of Garrosh who is still playing Earth Online.
Anyway, as much as it was annoying having to hear about this world event, like, CONSTANTLY, it actually WAS kind of fun to see it play out. The event had a lot of parts to it, going on for months, but it all capped with the big Election Day world event earlier this week …
Jacob at tl-dr is trying to make a list of non-violent video games, feel free to add suggestions. I’m wondering whether Fruit Ninja would count or not, it’s quite violent when Arb and I play it (to be fair, so is Monopoly). I’m also not convinced by Skyrim being on that list – sure you could play it without fighting but that’s not really what it is about.
Another post from Jacob is on Riot Games and how their methods to clean up the LOL in game community have been bearing fruit.
Good on ya Riot, you’re implementing systems to get rid of trolling, griefing, harassment, racism, and many other bad things in your game. Keep it up.
It has also been the week/s of quarterly reporting, which is how we know that WoW now has over 10 million players again (and Diablo 3 sold over 10 million copies!), and Arenanet has a guarded success on its hands with GW2. Syncaine comments that he is surprised GW2 didn’t perform better given the amount of hype, and like him I’m curious about the drop off from here on in.
Werit notes that the company formerly known as Bioware Mythic is now just Mythic again, just a name change.
Azuriel describes the recent GW2 Halloween event from the perspective of someone who just jumped straight in.
Talk to a Pumpkin-Carving NPC that says I need to carve an unspecified number of pumpkins before I can get a title or join his order, or possibly both. On my way to the Commander icon I see a toilet paper roll go flying through the air. After clicking on a table, it looks like a Candy Corn monster appears, but I keep walking.
Jeromai discusses WvW in GW2, and particularly why some of the big guilds on his server have just server swapped elsewhere. What does this say about the future of WvW?
Bernard wonders whether one time events are a good investment of time/effort for developers, considering GW2 in particular.
… my main interest is whether one-time events offer a good return on investment for developers.
If this is not the case, Arenanet is burning money and will have to stop at some point, removing any good will generated by failing to meet the expectations they have created in the player base.